![]() ![]() I used the ROUNDED CUBE from the Community Shape Generator drop down menu. Feel free to use any shape you like!ĭrag your preferred shape onto the workplane. ![]() NOTE: You don't have to use the same shape as I do to make the base. Now that we have our two pieces separated, we need to add a wider base to the body for stability. We now have our two separate pieces, which means we're one step closer to bobblebility! SELECT all three objects and click on GROUP to 'erase' the head, leaving the body. Lower the left box so that it's lower edge lines up with the lower left corner of the right box. Next, DUPLICATE the box, and while holding down the SHIFT key, click and drag the duplicate box to the left. Make the remaining box taller and raise it up so that the bottom edge lines up with the neck line. We'll come back to him in a bit.ĭelete the left HOLE BOX. Go to the TOP view and move the newly separated head off the workplane. This will 'erase' the body, leaving only the head. Select the right hand figure/boxes and hit GROUP. Hold SHIFT down while clicking and dragging the duplicates to the left of the originals. While the 3 objects are still selected, duplicate them. Select the figure and both boxes – and move them to the right side of the workplane. Go to the top view and make sure that the BOX HOLES are placed so that the figure is completely within the boxes. Play with the positioning and height of the box until it's aligned with the neck connecting line and the right hand end of the jawline.ĭuplicate the BOX HOLE and, holding SHIFT down, click and drag the duplicated box to the left towards the figure's chin.Ĭhange the angle to -15 degrees and line the upper right hand corner of the second angled box to the top left hand corner of the first box. Next, make the box a HOLE so you can see through to the figure, making lining the box up easier. To do this, bring a BOX in from the Basic Shapes side menu and make it slightly wider than the figure's body and high enough to reach the connecting line between the back of its neck and body. This will help you achieve precise placements of pieces without perspective getting in the way. If you're going to build your own bobblehead from scratch, you can skip this step.įirst step: switch to the ORTHOGRAPHIC view setting. In order to achieve the ability to bobble, aka bobblebility, we must make the head and the body two separate pieces. ![]()
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